AI Insights · Timothy · April 2022
Top 5 Historical Games on iOS in the UK - Q1 2022
Discover the performance trends of the top 5 historical games on iOS in the UK for Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 historical games on iOS in the United Kingdom showcased interesting trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance based on data from Sensor Tower.
Royal Match
From Dream Games, Royal Match exhibited variable weekly downloads, starting at around 20K in early January and declining to about 10.7K by the end of March. Weekly revenue maintained a steady range, peaking at approximately $268.9K in early February and closing the quarter at around $250.9K. Weekly active users saw a gradual decrease from 139K to 106K throughout the quarter.
King's Choice
Published by ONEMT PTE.LTD., King's Choice experienced significant growth in weekly revenue, starting at $5.3K and rising to approximately $48K by the end of March. Weekly downloads surged dramatically, reaching a high of 34.6K in late February before settling at around 14.6K. Active users also grew substantially, from 6K at the beginning of the quarter to 29K by its end.
Bloody Bastards
Tibith's Bloody Bastards saw fluctuating weekly downloads, with a high of 34K in early January and a low of about 5.2K towards the end of March. Despite no reported revenue, the game maintained a steady active user base, peaking at 52.5K in mid-January and ending the quarter with around 25.4K active users.
Supremacy 1914
Bytro Labs GmbH's Supremacy 1914 showed consistent growth in weekly revenue, starting at $1.5K and reaching a peak of approximately $12.6K in late March. Weekly downloads increased significantly, with a notable spike to 16.2K in late February before declining to around 3.3K. Active users also saw a rise, hitting 25.4K in early March before tapering off to 16.3K by the end of the quarter.
Rise of Kingdoms
Lilith Games' Rise of Kingdoms maintained a robust revenue stream, starting at $235.7K in late December and fluctuating around this range, ending at $187.6K. Weekly downloads showed some variability, peaking at 7.4K in late March. The game's active user base remained strong, starting at 31.8K and reaching a high of 44K mid-quarter before ending at 38.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.